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Pizza House Simulator Co-op Role Planner

Write names next to stations before anyone loads into the Amalfi kitchen.

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Co-op Role Planner

This planner is the practical half of Co-op Multiplayer. Pizza House Simulator allows up to six players online on Steam. Six players without jobs is a traffic jam on the dough board. Fill the tables below out loud before Host clicks go. Solo owners can still read it: assistants will eventually cover the jobs you circle.

Two players

  • Player A — Board. Dough, stretch, sauce, toppings. Pins the ticket. Stops stretching when the stone is full.
  • Player B — Oven and floor. Peel, bake, pass, tables, bins, first repair glance.

If dinner still dies, Player B stops bussing during the peak and only peels. Dirty tables are cheaper than charcoal. Details: How to Make Pizza and Rush Hour.

Three players

  • Board — skins and toppings only.
  • Oven — peel and clock. Does not “help” dough.
  • Floor — plates, bins, restock, repair glance, thief watch.

Floor is the disaster tripwire. If something coughs, Floor calls it and either wrenches or pulls Board off a skin. Disasters is that person’s extra tab.

Four players

Add Restock / freezer. This person owns dough, oil, sauce powder, and the cold-area door. They do not invent pies. Empty meshes mean they move, not that Board scoops air.

Five or six players

Add Repair specialist and Floater. Repair lives on the wrench and never takes the last oven slot “just to help.” Floater stands in the bottleneck only: if oven is drowning, Floater peels; if Board is drowning, Floater stretches; if the dining room is drowning, Floater walks plates. Floater is not a second host and does not shop. Host shopping follows kitchen upgrades after close.

Six-player optional seat: Expeditor who only pins tickets and calls numbers. If nobody has the temperament, skip it and let Board pin.

Viewer seats

Chat is a sixth player with worse training. Default them to Restock or trash. Never default them to Oven. Permissions: Twitch and Kick. If they want chaos, sandbox after story.

Callouts worth practicing

  • “Stone full, board stop.”
  • “Peel free.”
  • “Table twelve walking.”
  • “Oven coughing.”
  • “Bin max.”
  • “Ledger on the counter.”

If your group cannot say those without irony, you are not ready for dinner. Run a lunch. Use Getting Started as the skill floor. Host duties, invites, and join-code failures stay on the multiplayer guide and troubleshooting.

After the session

If someone is late to the lobby, do not reshuffle every job. Park them as floater or restock until the next lull. Mid-rush identity swaps are how two peels collide. Host still owns invites and spend. If the late player is a viewer, they stay on trash until they can call “stone full” without laughing. That sounds harsh. Dinner is harsh.

Write which role failed. That is the next hire or the next upgrade, not a new motto. Mottos: playstyles. Closing ritual: first-shift checklist. Index: Tools Hub. How-tos: Guides Hub. Store: Links Hub.

A crew that protects the oven clock still has a shop on Monday. A crew that lets six people help will have a clip and a closed dining room. If the failure was connection rather than cooking, stop using this planner and open troubleshooting. Roles cannot fix a VPN. They only stop four chefs from standing on one board once the lobby exists. Host still spends after close using kitchen upgrades. Do not let a late viewer skip to oven because they donated. Oven is the clock, not a thank-you gift. Repeat the callouts until they are boring. Boring callouts print money. A crew that protects the oven clock still has a shop on Monday. A crew that lets six people help will have a clip and a closed dining room. If the failure was connection rather than cooking, open troubleshooting. Roles cannot fix a VPN. Host still spends after close using kitchen upgrades. Do not let a late viewer skip to oven because they donated. Oven is the clock, not a thank-you gift. Repeat the callouts until they are boring.

Questions

Frequently Asked Questions

Quick answers drawn from the kitchen loop, co-op lobbies, and economy systems.

Can two people share oven?

Only if the stone is huge and they already call peel-free. New groups should keep one oven owner.

Who buys upgrades in co-op?

The host, after close, using one named bottleneck. Not during a rush, not by chat vote.

What if we have six players and one is new?

Give them restock or trash. Oven and board stay with people who have finished a lunch.